wu-had

an exploration of the Secondlife platform as an immersive environment, a poltical space, and as a generative medium for architectural design.

Friday, November 18, 2005

from levittown to blumfield


levittown is a controversial town from north american history. it is at once a fine example of mass production and and 5% down mortgages being brought together to provide affordable housing to the working class of north america and the worst example of free expression and individuality. i could write for pages about my disdain for levittown, suburban sprawl, and institutionally engendered erosion of democracy in north america but this blog is about second life, a medium where we can leave behind the mundanity and anonymity of our every day existence. second life is my world. my imagination. i can be an astronaut, a millionaire playboy, or a cute little bunny.

to help new players along the way to realize the freedom of expression the second life allows, to get their first taste of fantasy, Linden Lab created a wonderful community for noobies, a first land oppurtunity that comes with a house. a wonderful gesture and an inspiration to us all! welcome to blumfield, also known as linden town.
if this is a boardman inspired project, it missed all the important feautures. instead of homes that evoke bourgeois modern living, these are the working class homes of factory and office drones, nostalgic of simple and boring times. instead of a few winding streets for residents to wander in, it is an relentless and uncaring grid that informs players that they are just as much a number in SL as they are in RL. finally, rather than using high quality prefabs as advertised in the bidding process, what we see is mediocrity and less then mediocrity.

white band flicker unaligned, mismatching scales, and stretched camera collision questionable texture quality

i mean no slight to the builders, who offered way more value than one would be expected to risk for a shot at a 5000 L$ reward (one of them quite impressively was only a month old and when he entered his winning entry). LL got quite a deal. im sure that the inworld market would have given some of these designers much better returns for their work over time from sales that are now less likely as noobies will be getting these houses for free from LL.

unless the nature of this pilot project is to impress new residents with flicker full, camera colliding low ceilings, awkwardly small doorways, and poor texturing (most houses did not have all deficiencies though each had at least one glaring one) LL really missed the boat with setting up conditions for high quality submissions. the train station competition, which had much simpler requirements, had double the pay off. my personal view is that the best way to retain players is by impressing them with amazing content. if LL wants to unload some of that content creation work on the community that is an excellent and welcomed oppurtunity for the player community. but LL must recognize, and very much like their own staff, at the end of the day quality costs money, and many of the represented builders cut their work short because of the risk to reward ratio, while countless others didn't even submit an entry.

“The long straight streets and avenues of a gridiron city do not permit the buildings to cluster like sheep and protect one against the sense of space. They are not sober little walks closed in between houses, but national highways. The moment you set foot on one of them, you understand it must go on.”
Jean-Paul Sartres on Manhattan, 1811


how immersed will a players from another virtual worlds feel as they step out from their homes on to an oppressive grid? a grid does not end. in the abstract conception of our minds it continues forever. a grid is not only easy to build, but easy to scale. layered geometrically on the SL grid, it can be extended infinitely to accomodate the explosive growth that second life is experiencing. if this pilot project succeeds, tens of thousands of new players in the coming year could be beginning their second life in a vast unrelenting grid of poorly fabricated dwellings as LL attempts to technocratically manage the population by throwing them into these noobie ghettos.

lordfly digerdoo made a post today identifying 3 popular reasons why people log into sl: sex, money and socializing.

A mature sim kinda helps those along. Nothing says "howdy neighbor!" like a BDSM torture rack.

Lordfly Digeridoo, SL forums

As we discussed the mature angle Lordfly brought while standing on the front stoop of one of the houses, Crystalshard Foo decided to test if SL Sprawl could really support SL "socializing" .

CrystalShard Foo: Lets run a quick experiment.
(Crystalshard walks across the street to the front door of the opposing house)
CrystalShard Foo: Kyrah, can you read me?
Kyrah Abattoir: yus
CrystalShard Foo: I've rest my case.
Jauani Wu: hehe
Jauani Wu: what is the range?
Jauani Wu: 20m?
CrystalShard Foo: Yes

the positive aspect to this is that LL has realized they need to actively address influx of new players. many players need a place to tie themselves to to immerse themselves into a new game world. my confusion is why LL didn't pursue the very succesful (200 L$/m2 kind of succesful) boardman sim to emulate. infact, why not hire skilled craftsman like ingrid or barnesworth or others who made boardman such a desirable location as consultants or work for hire? why instead emulate a technocratic dystopia like levittown? if this model is indeed intended to be scaled up, wouldn't it be more fruitful to invest the necessary resources to make it as compelling and immersive as possible? finally, wouldn't it be more fruitful for noobies to more easily acclimatize into their second life if they weren't segregated into dehumanizing ghetto? was the old method of mixing noobie plots unsuccesful or was it discarded to downsize the LL side land management in the full sim sales? will this kind of sim, if found to be succesful, be mixed in with the regular grid or will the be extended infinitely as their morphology suggests?

my concern is that unlike communist china or post ww2 north america, players do have a real choice when faced with institutionalized forces that homogenize and compartmentalize human lives. they don't have to remain indentured to this ghetto. they can leave lindentown and build there own dreams elsewhere in the gridsverse. but they can also log off.

7 Comments:

  • At 11/19/2005 12:04:00 a.m., Blogger Unknown said…

    Great post jau... I've been wondering the same thing. Blumfield is at once cute and yet also dehumanizing in a way that Boardman is not.

    The counter to my dismay is to note that we are looking at an empty sim right now. The human touch isn't there yet. Boardman has touches from invested, caring owners. The owners haven't moved into Blumfield yet, and perhaps LL only wanted to provide the most basic canvas to get people started.

    It's true that LL didn't offer much in the way of incentive to build really great content for this sim, but perhaps this was a way to let users understand that no, LL is not going to be a content crutch, rather users are expected to think about their own dreams and inspiration.

    Of course these reflections focus more on the plots/builds themselves. I didn't see any effort put forth towards encouraging community through gather spots and street layout. After all, one of the biggest problems SL faces is that people who don't come in world with friends feel very isolated. Would gather spots be used by locals or simply a waste of m2 that instead could be turned into a 512-for-rent plot? I don't have an answer.

    We shall soon see what is next for Blumfield as new residents move in and begin their personalization. Perhaps these concerns are unfounded. The proof will be in the pudding.

     
  • At 11/21/2005 11:48:00 a.m., Blogger ingrid ingersoll said…

    I think LL could have done a much better job with this sim. It looks as if Blumfield was done quickly. I suspect this was a very simple project that they didn't want to spend too much time on, but was more of an experiment than anything. The problem though, is that they squashed it's potential by making it so bland. Some curved streets, some public spaces would have helped immensely.

    On the flip side though, if it was really well done, people might not want to leave and would instead, hang on to their 512's. The idea is to get them in, give them a taste of landownership that is probably more positive than some random first land next to a club, and then get them to tier up and move out of Blumfield. In the end it might accomplish just that.

    But damn... even the trees are all the same!

     
  • At 11/23/2005 02:57:00 p.m., Blogger jauani said…

    forseti, i agree with you about a human touch. i wrote my blog hastily, not realizing that there were no zoning rules. people can change their house to whatever they want. it still doesn't reflect well on SL that the houses quality of these freebie houses doesn't the high quality possible with the platform. in that sense, are these plots really have the implied added value of a "special promotion?"

    i don't think it's about LL becoming a content crutch here at all. i don't like using the metaphor of country or government but keep those in mind. as the company that is selling SL to consumers, LL should be putting the best foot forward. to create a more compelling and immersive environment, LL must lead the way with quality content. in the past they have. but lately they are just slipping with the way they run these competitions. it might be player work but it's LL's face.

    LL might be understaffed but they are not underfunded. i am totally perplexed by projects like this and the recently announced competition for educational facilities. my view is LL is essentially trying to exploit the passion and enthusiasm of middle grade builders to build project for them for next to nothing. i sense this is more an effect of lower level community builders for LL just trying to accomplish their tasks within their means, and not a cquestion of the over all vision. to me it's a little disgraceful to try to be a part of this world when the institution it belongs to doesn't create an image of somethign to care about.

    in a competition, the real winner is supposed to the participants. not the judges. what LL is doing with these projects is requesting spec work from the SL communities designers at the risk of their own time, then picking the one they like and throwing a bone. i have several friends who entered this competition having put in a day of work and lost. cocoa herself claims to have put in 3 days. do you think LL staffers, whose work is being unloaded in these communities, would submit to these terms? LL is exploiting their privileged position.

     
  • At 11/23/2005 03:22:00 p.m., Blogger jauani said…

    cocoa,
    this entry is not about your house in particular. it is about LL creating a banal community for new players with mediocre content. your house being one pf the selcetions is an incidental byproduct of the issue.

    you points about the requirements are very informative. as i've mentioned before, this project was very demanding and yet offerd a 5k L$ compensation, whereas projects in the past like the train station, were very easy and the payout was 15k. LL engendered a competition that would have lower quality work because they did not offer anyone with incentive. i'm sure you would agree that if the pay out was 50k, you would have spent more time, you might have hired a friend to texture, etc etc. for 5k those were not viable options.

    i'm glad there are fans of your work in world. it should be added that the houses you showed me in world were much nicer than the one you submitted here. might this be because having an inworld market for them gave you some incentive?

    i would strongly prefer that LL hand over their overflow of work to competent 3d artists with professional contracts. they have done this in the past and the results, such as the welcome area, are a good indication that it works. i believe that these oppurtunities should be publicized and fair, but if bedazzle or the protagonists win all the contracts because they are the best builders for the best price then power to them.

    did your research of levittown turn up that it was managed by instituionalized racism whereby levitt explicitly barred non-whites from living in the community? is this a high point in american urban planning? i guess it is in line with gated communities of today so things haven't really changed much.

    you make an interesting point about not wanting to increase its percieved value. perhaps LL's goal was to give incentive to the players to tear down the house or to fix it and learn the tools. giving them a beautiful might have engendered complacency and boredom.

    it most definitely is a ghetto though. a ghetto of new players, all of them lacking the experience and knowledge of the platform and with no established midbie or oldbie neighbours to approach for help.

     
  • At 11/23/2005 03:35:00 p.m., Blogger jauani said…

    prokofy,
    i don't understand your logic in regards to contracting out work. is it just in regards to the surrealty business, or any LL projects, such as welcome areas and other public spaces?

    i don't think LL would be subsidizing anything. if LL contracts out a building project to an artist, it is not subsidization, it is payment for services rendered.

    your point on zoning is very appropriate to this topic. the word is that one of the goals of the projects is to develop tools that would then be available to everyone to better manage zoned sims. secondly, i've been told that LL wants to lead by example. they are hoping if this succeeds, it will be a signal to players to provide services like this. the irony is that players have already offering services of this kind. they have been for over a year.

     
  • At 11/23/2005 11:02:00 p.m., Blogger jauani said…

    cocoa, in regards to typical 50s suburban neighbourhood, levittown is the prototypical example. it doesn't really matter that it wasn't mentioned. it was clearly implicit. the images alone spell that out.

    your excuse that you had a few days to build is just another feather in my hat. it logically supports my arguement that the terms of this competition engendered banality. i don't even know why you would try to argue this point. you were given a handful of days to design, build, and texture a house that is being given away as an added value promotion for premium accounts. i compare that to your other work and i'm left disappointed.

    is it even an added value? or an empty hype? ... j-wu says don't believe the hype.

     
  • At 8/01/2008 03:04:00 p.m., Anonymous Anonymous said…

    hquintel, the workers moved in phases, so the framers did one house and then moved to the next and the plumbers did the house that was just framed while the framers did the one next door and then they moved over one and the electricians came in next...

    it was like an assembly line except instead of having a stationary worker with moving assembly you have stationary assembly with moving workers. same efficiencies. levitt houses were 30-40% less than comparable construction because of these build methods, most of the "levittowners" would've been in apartments were it not for levittown and developments like it.

     

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